# worker `worker` is a small Go pool for `func()` tasks. Create it with a minimum and maximum worker count, then submit tasks: ```go pool, err := worker.New(2, 8) if err != nil { return err } defer pool.Close() if err := pool.Submit(func() { doWork() }); err != nil { return err } ``` The pool creates the minimum workers immediately and grows on demand up to the maximum. Its task queue has a fixed capacity of `maxWorkers/2`; once all workers and queue slots are occupied, `Submit` waits for room. `Close` stops new submissions and waits for accepted tasks to finish. A successful `Submit` means the task was accepted; it does not mean the task has started or finished. With `maxWorkers == 1`, the queue has zero capacity and submissions wait for a worker. After a task finishes, a worker exits immediately only when `total > min` and the number of *other* idle workers is greater than `min/2`. There is no idle timeout. A task panic is logged and that worker continues with later tasks. Tasks should return normally or panic. A panic in worker scheduling code is logged and terminates that worker without replacement. `runtime.Goexit` from a task has the same worker-exit behavior. If the last worker exits abnormally, queued accepted tasks are discarded so `Close` can return; if other workers remain, they keep the queue. Call `Close` from outside pool tasks so it does not wait for itself. A task may submit another task to the same pool. If all workers block submitting to a full queue, the caller must resolve that deadlock in its task logic.